Find your current sensitivity.
Open the game you are leaving and copy the value from its mouse settings. Do not substitute DPI, eDPI, scoped sensitivity or a Windows pointer speed for the game sensitivity field.
Input conversion utility
Enter a sensitivity from either game, convert it with the common 360-degree distance ratio, then copy the value into your settings. The result is a starting point for matching mouse travel, not a promise that both games will feel identical.
01 / sensitivity converter
Choose a direction
The ratio stays the same in reverse; only the source and output labels change.
02 / how to use it
The page calculates locally, keeps the full decimal result and leaves the final in-game tuning with you.
Open the game you are leaving and copy the value from its mouse settings. Do not substitute DPI, eDPI, scoped sensitivity or a Windows pointer speed for the game sensitivity field.
Select Valorant to CS2 or the reverse direction, enter a number and press Convert sensitivity. A value from 0 to 100 is accepted so unusual settings can still be checked without producing an unbounded result.
Copy the output into the destination game, then test a repeatable 360-degree turn and a short target drill. Keep one variable fixed while you decide whether a small manual adjustment is useful.
Worked example
That result comes from 0.5 × 3.181818. The converter shows six decimal places so you can copy the same starting value into CS2 instead of rounding early.
03 / formula and fit
The ratio is useful because it gives you a stable mouse-travel starting point. It is not a universal feel guarantee.
The multiplier is based on the common yaw relationship between Valorant and CS2. It aims to keep a similar physical mouse distance for a full turn.
DPI, resolution, field of view, viewmodel and scoped multipliers affect the experience around the base sensitivity. The converter changes only the base number.
Run the same turn, flick or tracking task after the conversion. The site's CS2 aim trainer can give you a browser baseline, while the game remains the final authority.
Scope note. This is a community-standard calculation, not an official Riot or Valve setting recommendation. The official Counter-Strike 2 page identifies the game; it does not publish a universal sensitivity-conversion guarantee.
04 / practical checks
A converter answers one narrow question: which base number gives a similar mouse distance? The checks below keep that answer from being confused with a full settings migration.
Valorant and CS2 both expose a base mouse sensitivity, but players often mention DPI, eDPI or a scoped multiplier in the same conversation. Enter only the base in-game number here. If you enter eDPI, the result will be mathematically neat but operationally wrong because the destination game still needs a base sensitivity.
The ratio assumes the same mouse DPI and the same physical input path. If you change DPI at the same time, calculate the new base sensitivity separately and write down the change. Windows pointer speed, acceleration and a different polling setup are also outside this page's formula.
After pasting the value, make one controlled turn, perform a few equal-distance flicks and check a familiar angle. If the result feels too fast or slow, adjust in small steps and record the direction. The goal is a repeatable starting point, not a claim that a decimal number can remove every difference between two games.
Quick decision table
Use the base sensitivity as the input. Handle the other values in the destination game's own settings.
05 / limits and privacy
Game FOV, aspect ratio, weapon view, animation and target scale can make the same 360-degree distance feel different. A small adjustment after a controlled test is normal.
Sniper and ADS multipliers are game-specific. This page does not convert them, and it does not assume that one hip-fire ratio transfers every scoped interaction.
The calculation runs in your browser. No sensitivity value is uploaded by this page, and it does not read, write or verify either game's configuration files.
Need a training follow-up? Compare the converted setup with the CS2 aim trainer, then use the crosshair placement CS2 drill to separate mouse feel from head-level positioning.
06 / faq
Multiply your Valorant sensitivity by 3.1818. For example, 0.5 Valorant becomes about 1.5909 in CS2 under the common 360-degree distance convention. Use the converter above to keep more decimal places.
Divide CS2 sensitivity by 3.1818, or multiply it by about 0.3143. Select the reverse direction when you are moving from CS2 to Valorant.
No. It matches a common mouse-travel relationship. Field of view, resolution, scoped multipliers, animation and player habits still affect feel, so verify the result with a controlled turn and a short drill.
Yes. This page accepts 0 through 100 for the calculation, including unusual or test values. Most Valorant settings are much lower; confirm that your source number is the base sensitivity before treating the result as a practical setup.
No. It only calculates a number in the browser. Copy the result and enter it manually in the destination game. The page does not access game files or your account.